Weekly Rules Revision/ Alliances

A fantasy-style illustration depicting players negotiating alliances, surrounded by historical figures and maps, with a backdrop of a medieval castle and vibrant flags.

Weekly Rules Revision Quiz

Test your knowledge on the rules and alliances of our game in this engaging quiz! Answer carefully and see where you stand among your peers.

  • Assess your understanding of mid-war alliances
  • Evaluate your stance on Great Power collaborations
  • Delve into HRE emperor rules
13 Questions3 MinutesCreated by StrategicEagle47
Mid war alliance is not allowed.
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You are allowed to have only 1 Great Power ally!
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Maximum of 2 human allies. 3 if you have finished diplomatic ideas.
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Historical rival alliances are not allowed until 1510 (the same applies to Muslim-Christian alliances). That bans France from allying Austria, Ottomans from allying the Mamluks, Muscovy from allying Poland.
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Top 3 Great Powers (excluding Ming) May not ally each other
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HRE emperor can ally all of his human electors. But you can't call more than 2 people into offensive war.
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Electors MUST vote for the human emperor or human in the HRE unless emperor takes actions against them.
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Guarantees count as alliance for the person that is guaranteeing.
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Giving subsidies counts as alliance slot for the person that is giving them.
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Human vassals, marches and PU's are not allowed. Human colony counts as 1 human ally.
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If you have finished diplomatic ideas you can have human vassal or PU (but not march).
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If human gets PU'd he has to go independent. If he doesn't he has to leave. If human gets vassalized during a war he has to leave. Choosing to become a under a P.U is not allowed.
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Tributaries do not count as alliances unless tributary would be a GP.
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