Shatterlands Poll #2

For starters, what is the average velocity of an unladen swallow?
Uh...
No no, don't tell me...
29.5 feet per second. 🤓
African or European?
Did I click on a phishing link?
As we get closer to Acts 2 and 3, some obvious questions start to bud their heads. "What is the main conflict?" "Do we keep this format of mainly side quests with a slow build up to personal goals intertwined?" How do you want it to proceed?
Side quests. Personal goals drive the plot, and the story is character-driven. (The characters move the plot, not the other way around.) This means the climax will be everyone concluding personal goals -- with the group -- instead of a typical BBEG. Very similar to what we have now.
I'd prefer an overarching conflict we're all invested in. We'd all have to be able to trace our issues to the same source of conflict. Would still include Side Quests.
How difficult do you want combat to be as we progress in strength?
I'm here for the characters, the roleplay, and the vibes. Combat is really just an accessory, and I could go without it.
I'm fine with combat, but I'd rather it not be too difficult. I don't wanna lose a character just because Hobgoblin #43 just rolled a Nat 20.
What we have now is good. Balanced, but the fight could swing either way if the dice change favorites.
I want a challenge. Strategizing is somewhat required to ensure victory. That doesn't mean I want a TPK.
TPK! TPK! TPK!
Variant Rule: Should Enemies be able to roll criticals? (Not counting automatic crits, such as on downed creatures.)
Yes, it's a normal function of the game, and adds tension. Sometimes the dice just don't go your way.
No, it can turn a balanced encounter into a nightmare, and an unbalanced encounter into a TPK.
I'm indifferent.
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