Current BETA Balance

A futuristic digital landscape showcasing advanced factories and power generators with a focus on balance and diversity in a sci-fi setting.

BETA Balance Insight Quiz

Welcome to the BETA Balance Insight Quiz! Dive deep into the recent changes affecting BETA balance and share your thoughts on various game elements. Your feedback is valuable in shaping future updates!

  • Rate HP changes across different structures
  • Evaluate new upgrades and their impact
  • Provide personal feedback on gameplay elements
17 Questions4 MinutesCreated by StrategicTiger947
HP changes on Factories, PGens, Mexes, mostly reductions, for reasons OTHER than factional diversity. Tick those you want
T3 PGen
T2 PGen
T3 Mex
T2 Mex
Mass Storage
Walls
T1 Facs
T2 HQ
T2 Support
T3 HQ
T3 Support
HP changes for reasons of increasing factional diversity, including regen for Cybrans
Good
Bad
Neutral
T3 PGen decreased explosive damage
Good
Bad
Neutral
ACU T2 Upgrade changes (+HP, +Regen, but not to old numbers)
Good
Bad
Neutral
RAS cost and output decreases. sACUs too.
Good
Bad
Neutral
Aeon shield changes (New cheap first stage, stage 2 is same as old stage 1)
Good
Bad
Buff stage 2
Neutral
UEF Nano upgrade (Cheaper, less regen, +HP reward)
Good
Bad
Neutral
Billy Upgrade (Much cheaper, less damage, less AOE, less missile HP)
Good
Bad
Neutral
Seraphim Nano upgrade (Cheaper, less HP, less regen)
Good
Bad
Neutral
Aeon T1 MAA (-HP, +Range)
Good
Bad
Neutral
Janus (+Overall damage, +Spread, reworked fire pattern for max AOE)
Good
Bad
Neutral
UEF T2 MML (Added friendly fire, same as all other MMLs)
Good
Bad
Neutral
Air Staging (Can refuel more of most planes at once)
Good
Bad
Neutral
Ythotha (Increased ability to micro)
Good
Bad
Neutral
T1 Bombers (Tiny bit more Energy, less Mass, less time)
Good
Bad
Neutral
Mercy (Allowed to land much more easily to save fuel)
Good
Bad
Neutral
Any feedback?
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