Preferences for the Next Ghost Recon pt I
Which Ghost Recon title(s) should have the most influence on the next Ghost Recon?
Ghost Recon 1 & 2
Ghost Recon Advanced War Fighter 1 & 2
Ghost Recon Future Soldier
Ghost Recon Wildlands
Ghost Recon Breakpoint
No Preference
If AI teammates behavior and capabilities were improved to your satisfaction and the number of enemies as well as their tactics were suitable, what size squad would you prefer?
0/Solo only
Player + up to 3 AI or Co-op teammates
Player + up to 5 AI or Co-op teammates
Player + up to 11 AI or Co-op teammates
No Preference
How do you prefer your AI teammates call out enemy positions with enemy indicators turned off in HUD?
Extremely vague (ex: "Eye's on enemy, over there")
Somewhat vague (ex: "Eye's on enemy, by those stack of tires")
By your clock position (ex: Eye's on enemy, 2 o'clock")
Specific (ex: Eye's on enemy, 2 o'clock, by those stack of tires)
No preference
Rate how much you would like your AI teammates to have driving capability. (Allows player to access menus or operate the turret/weapons system while still heading toward destination, also if the player is in a vehicle with limited seating, AI teammates can take another vehicle and won't have to spawn at the player's when he or she gets out of the vehicle.)
Rate how much you would like if one of your AI teammates had a GPS ability (On command, teammate will take point/verbally and physically guide player to waypoints or known location of objective)
Rate how much you would like if one of your AI teammate has a rocket or mortar firing capability (On command, teammate will fire an equipped RPG or mortar at the player's designated target)
What type of Injury System would you like to see in the next Ghost Recon?
Syringes for minor/Med kits for moderate to severe/Revive by teammates for critical
Syringes for minor/Med kits for moderate/Assistance from any teammate for severe/Revive by only medical class teammate or the team escorts the downed Ghost to the nearest infirmary for critical
Syringes for minor/Med kits for moderate/Assistance from medical class teammate for severe/Only the team escorts the downed Ghost to a nearby infirmary will revive the player
There should not be an Injury System
No Preference
What is your preferred map size?
One massive open world (based in one country/wide-range exploration/room for faction missions)
Province sized open world maps (allows for multiple maps for globe trotting/shorter-range exploration/room for faction missions)
Open small to medium sized maps (allows for multiple maps for globe trotting/minimal exploration/no room for faction missions)
Linear small to medium sized maps (allows for multiple maps for globe trotting/no exploration/no room for faction missions)
No Preference
For big open world maps, what would compel you to explore every corner of it?
Story/side/faction/contract-kill missions
Site Seeing
Seeking out local culture/history/backstory
Hunting Easter eggs and/or legendary creatures/characters
Treasure hunting/looting
Challenges
Scheduled release events located in unexplored areas
Dynamic events located in unexplored areas
What regions of the world would you like to deploy to in the next Ghost Recon?
North America
Central and/or South America
Antarctica
Eastern and/or Western Europe and/or Russia
Mediterranean
North Africa and/or Middle East and/or Central Asia
Central and/or South Africa
Eastern Asia and/or South East Asia
Invented Island located in the Atlantic or Pacific Ocean
No Preference
If the next Ghost Recon has a Social Hub, what is your preference on how to apply it?
Shops, training/crafting areas, and mission essential NPCs can be found in the Social HUB/Players can toggle viewing other players on or off in the settings
The Social HUB will be in a secluded room such as a chow hall or break room/Will not include any shops, training/crafting areas, and mission essential NPCs (No obligation for players to go into the Social HUB if they don't want to/Strictly for player matchmaking purposes only.)
There should be not be a Social Hub
No Preference
Rate how you would like to give civilians a "clear out" order prior to a fire fight (triggers civilians to leave for safety on command)
What is your preferred method of transition into a cutscene?
Cut from gameplay to load into cutscene via interact button or arriving at the trigger location
Smoothly transition out of gameplay when approaching a specific proximity to the mission essential NPC or specific location, then smoothly transition back to gameplay after cutscene.
Never break from gameplay and the NPC(s) walks while talks or when reaching the triggered location, the action/events occur in gameplay only
No preference
How would you rate having a firing range to test weapon builds and/or train/skill progress you and your teammates in your HQ?
How would you rate having a kill house/CQC training area to progress skills for you and your teammates in your HQ?
How would you rate having a crafting and/or gunsmith station in your HQ?
How would you rate having personal quarters in your HQ? (The character creation starting point, also the area to learn more about your character's life story (if you choose) I.e. Reading letters from home, viewing family photos, old photos with war buddies/AI teammates, or saved photos from PHOTO MODE gallery, Also for viewing your Ghost's accomplishments awards/medals and military coin collection, deployment souvenirs, trophies from boss kills, etc.)
How would you rate having a garage in your HQ? (Upgrade and store your ground vehicle(s)/may have a mechanic NPC that issues vehicle upgrade missions/Upgrades include engine and handling, armoring, weapon improvements, capacity to store gear and guns, etc)
How would you rate having a heli-pad or hangar at your HQ? (Upgrade and store your helicopter/may have an NPC pilot or crew chief that issues you aircraft upgrade missions/Upgrades include engine and handling, armoring, upgrading weapons and communication systems, counter measures, stealth capability, etc)
What type of Skill System would you prefer to have in the next Ghost Recon?
Repetition Based Linear Skill Progression (Progress down a fixed path from one skill to another by frequently using the appropriate weapon classification, character build/class, using specific items or kits, etc.)
Repetition Based Open Skill Progression (Choose the skill you want and earn it by frequently using the appropriate weapon classification, character build/class, using specific items or kits, etc.)
Challenge/Task Based Linear Skill Progression (Progress down a fixed path from one skill to another by completing challenges or tasks appropriate to the skill)
Challenge/Task Based Open Skill Progression (Choose a skill you wish to have and acquire it by completing challenges or tasks appropriate to the skill)
Skill Points Spending (Level up and/or find hidden skill points in the map to spend on skills)
Mission Progression (Skills are locked behind specific bosses, story/faction/or side missions)
Seek and Find (Search the map for the specific skills you want to unlock I.e. Search for Tactical Field Manuals and your Ghost learns the skill when opening/reading)
There should not be a Skill System
No preference
What type of Character Class System do you prefer?
Slide Scale (Build your character with appropriate armor/equipment, weapons, and consumables to fit into your desired class/has an open skill tree)
Permanent Preset (Choose a preset class you want permanently for each character at creation/has a skill tree associated with the class only. Skills in skill trees from other classes will be unavailable or limited if there is an option to choose a secondary class)
Unrestricted Fluid Preset (Choose any preset class at anytime for any character/has an open skill tree)
Restricted Fluid Preset (Choose any preset class at anytime for any character/has an independent skill tree for each associated class)
There should not be a Character Class System
No Preference
In regards to Character Classes, which types of abilities do you prefer?
Passive abilities only (ex: slightly increased aim, reload speed, and handling stats for class associated weapon classification)
Player activated special equipment abilities only (special weapons, ammo, kits, etc)
Player activated enhanced performance abilities only (temporary boost to strength, agility, speed, damage resistance, etc.)
Passive abilities and special equipment abilities
Passive abilities and enhanced performance abilities
No preference
What type of Survival System should the next Ghost Recon have?
Only 1 temporary enhancement boost can be applied during prep
Multiple temporary enhancement boosts can be applied during prep
Character performance stats slowly deteriorate over hours of time/eating and drinking only maintain stats at optimum levels
There should not be a Survival System
No preference
How would you rate having amphibious assault vehicles in the game? (If NPCs are still unable to swim or get into a boat, these could be used as an alternative extraction vehicle for getting the NPC across deep waters)
How would you rate having sea planes and sea helicopters in the game? (Could be used as new hard targets for destroying or stealing supplies)
How would you rate having snowmobiles and ATVs in the game? (An alternative to the motorbikes. A teammate could ride shotgun)
How would you rate having jet skis and fan boats in the game? (Simply an addition to the selection of watercraft to use in the game, also provides a passenger seat for a teammate)
What camera movement style do you prefer?
Locked view from behind your character only
Locked view from behind your character w/ a "look behind" button
360 view of your character
First Person View only
No preference
Where do you prefer to have the in-game clock?
Leave it on binoculars and drone camera display only
Put a tactical watch on the character and assign a "time check" button/character looks at watch and verbally says the time or we see the time displayed on screen
Put a tactical watch on the character and apply a passive animation where once and a while Ghost Lead will look at his or her watch and say the time out loud
In the HUD customization menu, toggle the compass/radar display for a compass/tactical watch display/The watch could display the temperature of the location the player is currently in
Be able to ask an AI teammate for the time/Teammate may once and a while crack a joke like "time for you to get a watch" before he or she tells Ghost Lead what time it is
On the HUD, in a corner of the screen
No preference
What PVP objectives would you like to see?
Capture the flag and/or Control
Escort/VIP rescue
Escort/Convoy (mines and other high-end explosives disabled)
Breech and/or Demolition
Prevent or secure short or medium range missile launch
Uplink/download
Air Drop/package retrieval
No Preference
Which other military shooter title(s) outside of Ubisoft's franchises would best influence the next Ghost Recon?
ARMA 3
Call of Duty
SOCOM: US Navy SEALs
Escape from Tarkov
Army of T.W.O.
Operation Flashpoint
No Preference
What would be the best way to expand the Ghost Recon fanbase?
Appeal to the squad based tactical shooter niche community only
Appeal to the broader audience only
Find the balance that appeals to everyone
Appeal primarily to the fanbase but add subtle features that the broader audience might like
Appeal to the broader audience primarily but keep features that keep the fanbase loyal
On a scale of 1 - 10, how confident are you that the next Ghost Recon will meet your expectations? (10 being fully confident)
1
2
3
4
5
6
7
8
9
10
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