Round 2

A colorful illustration of various Mario Party boards with characters like Mario, Luigi, and Bowser, featuring vibrant landscapes and unique board designs.

Mario Party Board Quiz

Test your knowledge of the various boards from the Mario Party series! This quiz features 11 questions, each focusing on unique board designs, features, and characters that players encounter throughout the game.

Challenge yourself and see how well you can remember:

  • The objectives of each board
  • The unique features that set them apart
  • Boss encounters and special events
11 Questions3 MinutesCreated by JumpingYoshi342
MP1 Cover.png
DK'sJungleAdventureLogo.pngDK'sJungleAdventure.png
 
DK's Jungle Adventure is Donkey Kong's board. Players aim to collect Stars in order to locate the mysterious treasure that is locked away in the jungle's ancient ruins. Four Whomps are guarding the junctions; to pass, a player must pay 10 Coins. Landing on a Happening Space triggers a rolling boulder which in turn chases down any players standing in its way all the way to the path near the start of the board. If a player happens to meet Bowser on this board, they are "awarded" a useless Golden Bowser Statue and are forced to pay him 10 coins.
 
 
Yoshi'stropicalIslandLogo.png
Yoshi'sTropicalIsland.PNG
 
Yoshi's Tropical Island is Yoshi's board. Consisting of Watermelon Island, Cantalope Island, and a small island in the middle, it was said that many Yoshis live here, but only two are shown in the middle of the board. A Pink Yoshi is on the small island and is surrounded by whirlpools, with a Blue Yoshi who cannot do anything about it. Players aim to collect stars to get rid of the whirlpools and reunite the two Yoshis. The Happening Spaces make Bubba the fish take Toad to the opposite island, Bowser taking his place. Bowser sells defective Bowser Tubes to players for 30 coins. Two Thwomps block both ways to the opposite island, and request fees from players if they want to pass. The fee always starts at one coin, but goes up by one coin each time until it reaches the limit of 50 coins to pass.
Luigi'sEngineRoomLogo.png
Luigiengineroom.png
 
Luigi's Engine Room is Luigi's board. Players need to collect stars to power up the engine in the middle of the room (but actually in the back of the playing board). The main feature is the board-wide system of red and blue doors. One set rises up to block specific paths while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain Happening Spaces, or if a robot on the board is paid 20 coins to switch them. ? Spaces on steam generators near the engine make steam rise up out of the respective generator, propelling players to a higher section. Players that go to Bowser will see his "Make As Many Coins As You Want Mecha" in action. They will get a coin from Bowser, at the cost of 20 coins. No matter where the players go, all paths end in Warp Pipes that lead to Boo, who is near the start.
Mario'sRainbowCastleMP.png
MP1 MarioRCmap.JPG
 
Mario's Rainbow Castle is Mario's board. It is placed on clouds with multiple towers, and is sky-themed. The main feature of this board is that the location of the Star does not change each time a player receives one. Instead, it is always located on the main tower of the map. Each time a player does receive a Star, however, the tower rotates, revealing Bowser. When the player reaches the tower while Bowser is there, he charges 40 coins for a Ztar. Unlike their later appearances, they do not affect the star count, merely serving to waste the 40 coins. The tower can also be rotated by any player landing on a Happening Space.
Bowser'sMagmaMountain.png
Bowser's-magma-mountain.png
 
Bowser's Magma Mountain is Bowser's board, taking place on the summit of a gigantic volcano. The main feature of the board involves various stone heads that offer shortcuts throughout the board for 10 coins. If the player accepts, a roulette block will appear containing either Bowser's face or a Star. If the latter is hit, the player is allowed to take the shortcut. However, if they choose Bowser's face, the player is forced to continue on their original path. Eventually, the player will reach a purple-colored Stone Head, who will offer the same roulette block, except free of charge. This time, however, if the player selects Bowser's Face, they will automatically follow a path directly to Bowser, who will steal items from the player.
Mario Party 2 box art.jpg
MP2 Western Land Logo.pngWestern Land map.png
 
Western Land is the second board of Mario Party 2. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is Steamer, who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by Wiggler. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny.
Mario Party 3 box art.jpg
MP3 Woody Woods Logo.png
MP3 Woody Woods Board.png
 
On this forest-themed board, players have to procure twenty Coins for them to purchase a Power Star from the Millennium Star. The most prominent event on this board is the arrows that are in three of the junctions in the forest. Whenever a player passes such junction, he/she is forced to walk that way. At the end of every turn, Monty Mole will change the direction of all the arrows on the board. A way for players to manipulate the arrows is to pass by one of his army-like huts and pay him five Coins for him to flip all arrows on the board. Another way for players to manipulate the arrows is to land on a Happening Space that is placed directly before a junction with an arrow. This will only flip the arrow in front of the player. The Action Time of this board is Woody. When a player lands on the Happening Spaces in front of him, he/she is given five seconds to choose from either a Plus Coin Fruit (which will give the player five Coins), or a Plus Block Fruit (which will make the player roll the Dice Block a second time). Action Time also happens when a player lands on a Happening Space at Warukio. He will make the player choose from one of these two fruits: a Minus Coin Fruit, which will take away five Coins from the player; or a Reverse Block Fruit, which makes the player roll a Dice Block and go in reverse.
MP3 Waluigis Island Logo.png
MP3 Waluigis Island Board.png
 
This isle-heavy board has the players collect twenty Coins for them to obtain Power Stars when purchased from the Millennium Star. The two most notable features of this board are the circle at the bottom-middle part of the board, and the island at the top-left corner of the board. The circle at the bottom-middle part of the board has a number, which will always be at five at the start. For this number to decrease, players have to land on the Happening Spaces that are placed on the circle. When this number reaches zero, it will cause an explosion that covers the entire circle. Any players that are caught in the explosion will lose all of their Coins. The spaces that are on the island located at the top-left part of the board will always show what the rest shows, minus the Bank Space. However, instead of always being one type of space, the type of space shown will change from turn to turn. Action Time in this board is triggered when a player is at the four-way junction at the center of the board. The event has the player press A Button to jump on the pad. After landing on the pad, the player is forced to go the way the arrow that is lit-up shows.
Mario Party 4's cover art
Goomba's Greedy Gala
 
MP4Goomba'sGreedyGala.png
 
Players must make sure that they manage to obtain Stars by getting to Goomba, the host of this board. The most notable feature of this board is the roulette in the very middle of it. When players pass the roulette, a Goomba asks for an optional payment of either five, ten or twenty Coins. The more a player pays to the Goomba, the more likely it is that the ball will land on the route closest to the Star. Another notable feature of this board is the dice areas. When a player passes a dice area, a Goomba appears, rolls a number on a Dice Block, and the player has to beat that number by rolling a number higher than his.
Boo's Haunted Bash
 
BHB.png
 
The main goal of this board is for the players to reach Boo; he is the host of this board. There are two notable features on this board; the Red Boo bridges, and the Mystery Train. The Red Boo bridges work in such a way that, when a player passes by the center of the board, where the leader of the Red Boos is, he and the bridges disappears, among with the other Red Boos. The Mystery Train is also affected by the disappearance of the Red Boos; when the Red Boos are active, the Mystery Train is inactive and vice versa. When the Mystery Train is active and is passed by a player, it takes the player to any graveyard on the board.
Mario Party 5 box art.png
MP5 Toy Dream Logo Sprite.png
Toy Dream Party.jpg
 
Created from the dreams of toys, Toy Dream is built on a light-blue, checkered platform among the clouds, where it is built out of toys, including a toy train, toy ship, presents, a robot, toy soldiers and other such objects. A toy train can be taken, which players can ride to get from the bottom part of the board to the top part and vice versa. If any other players are on the toy train, then they will also be taken to either the upper train station of the board or lower train station that the player in the train is to appear at. Players riding may also use A Button to jump and collect coins that come out of the toy train's funnel.
MP5 Rainbow Dream Logo Sprite.png
Rainbow Dream Party.jpg
 
Created from the dreams of rainbows, Rainbow Dream is suspended above the clouds with a backdrop of a pink, starry sky. Rainbow Dream comprises five independently floating clouds, one for each type of weather: cloudy, rainy, sunny, and snowy, and one that serves as the start space. The main way of getting around the board is by getting to the "rainbow spaces". Whenever players get to one of them, Klevar asks them if they want to cross the rainbow bridge for 5 coins. If paid, a rainbow appears for them to go to the next area.
MP5 Undersea Dream Logo Sprite.png
Undersea Dream Party Mode.jpg
 
Created from dreams of the ocean, the main goal of this board is for the players to reach the Star by going across the coral reef. The board is divided into two sections connected by bridges. Noteworthy features are the sunken ship, the whale, and the tiny shops set up by Cheep-Cheeps.
MP5 Future Dream Logo Sprite.png
Futuredream.jpg
 
Created from dreams of the future, the board is reminiscent of a space station in Outer Space. The goal for this board is for the players to get to the Star by moving across the space station. Divided into three platforms, the only way to travel about the station is by teleportation devices, rocket ships, or shortcuts.
MP5 Sweet Dream Logo Sprite.png
Sweet Dream.JPG
 
Created from the dreams of desserts, the board is placed on top of a giant picnic mat where players have to cross all kinds of cakes and candy to get to the Stars.
MP6 Cover.jpg
MP6 Faire Square Logo.png
FSday.jpg
 
Players have to move around this board to reach the Star Space. There is only one Star Space that never changes location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls.
MP6 Castaway Bay Logo.png
CBday.jpg
 
Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. Donkey Kong then switches positions with Bowser, and if a player reaches the end of the board while Bowser is present, then the player gets a star taken away by Bowser. If the player does not have a star, the player loses 20 coins.
Mario Party 7 box art.jpg
MP7 Pagoda Peak Logo.png
Pagoda Peak - Mario Party 7.png
 
Pagoda Peak is a Chinese-themed board. An old Koopa, named Koopa Master, lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the amount of coins shown above his house (10, 20, 30 or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
MP7 Pyramid Park Logo.png
Ppark.jpg
 
Pyramid Park is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to Snowflake Lake of Mario Party 6: players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three Chain Chomps on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big Red Chomp on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
MP7 Neon Heights Logo.png
Neon Heights - Mario Party 7.png
 
Neon Heights is a USA-themed board. On this board there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 coins, and the other one contains a Bob-omb, which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
MP7 Windmillville Logo.png
Windmillville - Mario Party 7.png
 
Windmillville is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
MP7 Bowser's Enchanted Inferno! Logo.png
MP7 Bowser'sEnchantedInferno!.jpg
 
Bowser's Enchanted Inferno! Is a Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame Bowser's Lovely Lift!. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
MP8Box.png
 
Shy Guy's Perplex Express
 
SGPE.png
 
Players move through a train to get to the conductor of the train, who will offer a Star for 20 coins. The train board is linear, and therefore, there are no branching paths. After being offered for the star, the player travels on top of the train and back to the start, unlike Goomba's Booty Boardwalk where the player instantly travels back to the start. If someone lands on a DK space, DK will be in charge of the train and offers a free star to anyone who could make it to him. If Bowser is in charge instead when someone lands on a Bowser Space, Bowser will make the player lose a star to who ever reaches him.
MP9Boxart.jpg
Toad Road
 
MP9 Toad Road.png
 
Toad Road is the first stage in the game, and thus it is a simple stage with almost no gimmicks. It is designed after World 1 from New Super Mario Bros. Wii, and features lush grassland, flowers and windmills. A broken bridge prevents players from moving forward, and if the players don't roll a certain total number, they will fall to a lower route filled with Mini Ztar Spaces.
Mario Party 10 box.png
Chaos Castle
 
MP10 Board 3.jpg
 
Traps abound on this chaotic board!
SMP Boxart.png
WhompsDominoRuins.jpg
 
Can you make it through the perilous Domino Ruins paths?
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