DND Survey

A fantasy-themed illustration showcasing diverse Dungeons & Dragons characters and settings, with elements like dungeons, dragons, and adventurers in a vibrant tavern scene.

DND Player Preference Survey

Discover your Dungeons & Dragons playstyle with our quick and engaging quiz! This survey is designed to help you explore your preferences regarding game styles, character dynamics, and campaign settings.

  • 11 thought-provoking questions
  • Insights into your tabletop RPG experience
  • Determine your ideal play environment
11 Questions3 MinutesCreated by RollingDice42
Era of Module
O.G. Type of module, as it was written with insta death everywhere
O.G. Type of module, with save vs instant death taken out.
Old School Revival (a mix of both types)
New Age type of module (much more talking to npcs, generally less deadly)
Time Line of Adventures
Discontinued one shots
One shots based out of a hub
2-5 session long quest arcs with a bit of carry over
Multi-arc campaign
Overworld vs the Dungeon
Give me 5 ft dungeons hallways or give me death
A good balance of overworld exploration and dungeon delving
Give me a good hexcrawl, I find dungeons cramped
Character commitment
Only I will play the character(s) I create
I am willing to play characters other people have made and put in a kind of pool
I am will to let other people play my character(s) and vice versa
How do you feel about character death
Let the bodies hit the floor, if we make it our glory will be endless.
I want most characters to survive, but enemies will attempt to kill downed characters
Characters who die will have an option to resurrect, but with a small penalty
Characters will be rendered unconscious but won't ever die.
How should dead character's items be handled
Looted by the party before they hit the floor.
Items lost to space and time
My new character gets first dibs on items
How serious do you want this game to be (keep who you dm is in mind)
Comic relief, everyone chews the scenery
A fair amount of humor
Super serious, a desolate humorless landscape.
Combat Length
Combat should take a turn or three at most
Combat should be several turns, I want to think a bit
All-out war, multi-dimensional chess, bring it on.
Facets of Gameplay
Puzzles
Riddles
In-world time restraints
Character Advancement
Characters increase in level and gain special class abilities
Characters obtain items to advance their abilities
Characters stay normal people against the odds permanently
Choose the correct spelling (This is very important)
Ixixtachitl
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