Arr's Radical Realm Zomboid SOIVAH Pt. 2

A vivid illustration of a post-apocalyptic landscape featuring zombies, various crafting tools, and makeshift defenses, inspired by a mix of Medieval and Modern elements, capturing the essence of survival in a radical realm.

Arr's Radical Realm Zomboid Quiz

Welcome to the Arr's Radical Realm Zomboid Quiz! Test your knowledge and opinions on the latest features and mods in our server. Your input will help shape the direction of our gaming experience!

  • 10 engaging questions
  • Explore new mods and features
  • Join the community discussion
10 Questions2 MinutesCreated by CraftingZombie42
The Ultimate Question. Monmouth County or Chinatown + Expansion?
 
(You will be able to keep all placeable structures from Chinatown as I will still keep the tile pack in the server)
Monmouth!
Chinatown!
We the addition of Crossbows bein' added (Thanks for the suggestion!) We still have Bow & Arrow in the game, but to my knowledge, it hasn't been used.
 
What do we wanna do?
Keep it!
Replace it with Brutal Handwork! (Adds unarmed combat as well as dual-wielding. Both cannot exist as they conflict.)
Fuck it all!
How are we feelin' about Better Lockpicking?
 
This overhauls the current mechanic, making doors and windows lock-pickable, making things more immersive via mini-game. This also applies to hot-wiring of vehicles as well.
Hell yeh!
Pass.
Alright, Alright. How do you feel about Barricade Hurt Zombies?
 
This adds defenses that inflict zombie damage.
Yee, let's go with the default experience!
Sounds good, but lets go with player made defenses only!
Not feelin' it, Mr Krabs.
In addition to player-made defenses, what do you think about Spear Traps?
 
This adds traps to graves which allow you to kill Zombies, but in turn can kill or harm you if not careful.
Yeah!
Too Fuckin' dangerous!
Majority agreed to the balance of The Historical Weapons and Armor and wanted the option to craft them. After further review, we cannot craft them due to multiplayer incompatibilities with the mod that brings back blacksmithing. (Sorry everybody... D:)
 
So new choice: Which one do we wanna use? Antique Armarment or Historical Weapons and Armor Rebalance?
Antique Armarment!
Rebalance Patch!
That's enough about mod additions for now. B) Movin' on to Sandbox Settings.
 
How do ya feel?
I trust you'll pick somethin' good. Skip it!
I want some choice!
How do you feel about this for Time Scale? This what we're currently usin' before the reset. (Goin' forward, please type in what you'd prefer in the "Other" tab!)
Keep it!
Other
Please Specify:
Lookin' good so far? (Ignore the World Item Removal List)
Yeah!
Other
Please Specify:
Is Mother Nature treatin' us reasonable enough?
 
Erosion is 0 days as if we set it to max, things such as trees will grow on the road. Erosion speed dictates how quickly this could happen.
She sure is!
Other
Please Specify:
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