Is the device that sends the data message. It can be a computer, workstation, telephone handset, video camera, and so on.
MESSAGE
TRANSMISSION MEDIUM
RECIEVER
SENDER
The device that receives the message. It can be a computer, workstation, telephone handset, television, and so on.
TRANSMISSION MEDIUM
PROTOCOL
RECIEVER
SENDER
Is the physical path by which a message travels from sender to receiver. Some examples of transmission media include twisted-pair wire, coaxial cable, fiber-optic cable, and radio waves.
PROTOCOL
PHYSICAL LAYER
PHYSICAL TOPOLOGY
TRANSMISSION MEDIUM
Information today comes in different form such as text, numbers, images, audio and video.
INFORMATION REPRESENTATION
MESSAGE REPRESENTATION
DATA REPRESENTATION
The information (data) to be communicated. Popular forms of information include text, numbers, pictures, audio, and video.
MESSAGE
DELIVERY
TIMELESS
INFORMATION
COMMUNICATION THAT ONLY OCCURS FACE-TO-FACE
REMOTE COMMUNICATION
ACTUAL COMMUNICATION
LOCAL COMMUNICATION
DIGITAL COMMUNICATION
COMMUNICATION THAT TAKE OVER DISTANCE
REMOTE COMMUNICATION
TELECOMMUNICATION
DIGITAL COMMUNICATION
DATA COMMUNICATION
IT INCLUDES, TELEPHONY, TELEGRAPHY AND TELEVISON MEANS COMMUNICATION AT A DISTANCE.
REMOTE COMMUNICATION
DATA COMMUNICATION
TELECOMUNICATION
JITTER
GREEK WORD MEANS FAR
GRAPHICA
TELI
TELE
TELEGRA
INFORMATION PRESENTED IN WHATEVER FORM IS AGREE UPON BY PARTIES CREATING AND USING DATA.
PROTOCOL
DATA
CONFINEMENT
CONDITIONS, RULES AND AGREE UPON
ARE THE EXCHANGE OF DATA BETWEEN TWO DEVICES VIA SOME FORM OF TRANSMISSION MEDIUM SUCH AS A WIRE CABLE.
PHYSICAL COMMUNICATION
PHYSICAL TOPOLOGY
DATA COMMUNICATION
LOCAL COMMUNICATION
The system must deliver data to the correct destination. Data must be received by the intended device or user and only by that device or user.
Delivery
Accuracy
Timeless
Jitter.
The system must deliver the data accurately. Data that have been altered in transmission and left uncorrected are unusable.
Timeless.
Accuracy.
Timeless
Jitter.
The system must deliver data in a timely manner. Data delivered late are useless. In the case of video and audio, timely delivery means delivering data as they are produced, in the same order that they are produced, and without significant delay. This kind of delivery is called real-time transmission.
Delivery.
Accuracy.
Timeless.
Jitter.
refers to the variation in the packet arrival time. It is the uneven delay in the delivery of audio or video packets. For example, let us assume that video packets are sent every 30ms. If some the packets arrive with 30-ms delay and others with 40-ms delay, an uneven quality in the video is the result.
Jitter
Accuracy.
Delivery.
Timeless
WHAT ARE THE 5 COMPONENTS OF DATA COMMUNICATION
DATA
MESSAGE
INFORMATION
SENDER
MAILER
DELIVER
RECIEVER
NOISE
MEDUIM
TRANSMISSION MEDIUM
PHYSICAL TOPOLOGY
PROTOCOL
Is represented as a bit pattern, a sequence of bits(0s or 1s). Different sets of bit pattern have been designed to represent text symbol. Each set is called CODE and the process of representing symbols is called coding.
TEXT
MESSAGE
CODE
BINARY CODE
CHUCKS
The prevalent code system which use 32bits to represent a symbol or characters used in any language in the world.
BITS
CODING
ASCII
UNICODE
ASCII STANDS FOR?
American standard code for information interchange
American standardization coding and information interchange
American standard code and information interchange
American standardization coding for information interchange
Also represented by bit pattern.in ascii it is converted to binary numbers, to simplify mathematical operations.
CODING
NUMBERS
SOLUTIONS
MATHEMATICAL EQUATIONS
Are also represented by bit patterns and its composed of a matrix of pixels where each pixel is a small dot. The size of the pixel depends on the resolution
Pictures
Audio
Video
Images
To show four levels of gray scale, you use?
1-bit patterns
Levels
Saturations
2-bit patterns
refers to the recording or broadcasting of sound or music, Audio is by nature different from text, numbers, or images
AUDIO
VIDEO
SOUND
MUSIC
Refers to the recording or broadcasting of a picture or movie. Video can either be produced as a continuous entity (e.g., by a TV camera), or it can be a combination of images, each a discrete entity, arranged to convey the idea of motion
FILM
VLOG
VIDEO
AUDIO
IMAGES
Communication between two devices can be simplex, half-duplex, or full-duplex
HALF-DUPLEX
FULL-DUPLEX
DATA FLOW
DATA COMMUNICATION
WHICH ONE DESCRIBE SIMPLEX?
, each state can both transmit and receive, but not at the same time. When one device is sending, the other can only receive, and vice versa
E is like a one-lane road with traffic allowed in both directions. When cars are traveling in one direction, cars going the other way must wait
The communication is unidirectional, as on a one-way street. Only one of the two devices on a link can transmit; the other can only receive.
Transmission, the entire capacity of a channel is taken over by whichever of the two devices is transmitting at the time
is like a two-way street with traffic flowing in both directions at the same time. In full-duplex mode, signals going in one direction share the capacity of the link with signals going in the other direction
WHICH ONE DESCRIBE HALF DUPLEX?
, the communication is unidirectional, as on a one-way street. Only one of the two devices on a link can transmit; the other can only receive
Both stations can transmit and receive simultaneously
each state can both transmit and receive, but not at the same time. When one device is sending, the other can only receive, and vice versa
NO SIGNAL TRANSMITTED
(also called duplex), both stations can transmit and receive simultaneously.
Full-Duplex
Simplex
Half Duplex
Natural Duplex
Each state can both transmit and receive, but not at the same time. When one device is sending, the other can only receive, and vice versa.
Half Duplex
Simplex
Full duplex
Flex your answer hahaha
A network is a combination of hardware and software that sends data from one location to another
Layered task
Computer system
Communication system
Network Models
Consists of the physical equipment that carries signals from one point of the network to another
Physical topology
Network cables or LAN
Hardware
Software
Consists of instruction sets that make possible the services that we expect from a network.
Hardware
Instruction Set
Software
Machine Language
OSI STAND FOR?
International Standards Organization
Internet Standard Organization
International Standardization Organization
ISO ESTABLISHED IN WHAT YEAR?
1947
1948
1949
1950
covers all aspects of network communications is the Open Systems Interconnection model
LAYERED TASK
OSI
ASCII
STANDARD
This model is to show how to facilitate communication between different systems without requiring changes to the logic of the underlying hardware and software
COMMUNICATION MODEL
Layer Task
OSI model
DATA COMMUNICATION
The OSI model is a protocol
True
False
Which one is in the correct order?
1. PHYSICAL LAYER 2.DATALINK 3.NETWORK 4.TRANSPORT 5.SESSION 6.PRESENTATION 7.APPLICATION
1. APPLICATION 2. PRESENTATION 3.SESSION 4.TRANSPORTATION 5.NETWORK 6.DATA LINK 7.PHYSICAL
THE CLOSEST LAYER TO THE USER PROVIDES APPLICATION SERVICES
APPLICATION
PRESENTATION
SESSION
DATA LINK
ENCRYPTS, ENCODE AND COMPRESSES UNSTABLE DATA
APPLICATION
PRESENTATION
SESSION
TRANSPORT
ESTABLISHED SESSION BETWEEN APPLICATIONS
APPLICATION
PRESENTATION
SESSION
TRANSPORT
ESTABLISHED, MANAGES, AND TERMINATES SESSION BETWEEN END NODES
TRANSPORT
NETWORK
DATA LINK
PHYSICAL
ASSIGN GLOBAL ADRESSES TO INTERFACES AND DETERMINES THE BEST ROUTES THROUGH DIFFERENT NETWORK
APPLICATION
SESSION
DATA LINK
NETWORK
WHAT IS DATA LINK?
ESTABLISHES SESSION BETWEEN APPLICATIONS
ENCODES SIGNALS CABLING AND CONNECTORS?
ASSIGN LOCAL ADDRESSES TO INTERFACES, DELIVERS INFORMATION LOCALLY, MAC METHOD
WHAT IS PHYSICAL LAYER?
ENCODES SIGNAL, CABLING AND CONNECTORS, PHYSICAL SPECIFICATIONS.
ESTABLISH, MANAGES AND TERMINATES SESSIONS BETWEEN END NODES?
THE CLOSEST LAYER TO THE USER PROVIDES APPLICATION SERVICES
ASSIGNS GLOBAL ADDRESSES TO INTERFACES AND DETERMINES THE BEST ROUTES THROUGH DIFFERENT NETWORKS
coordinates the functions required to carry a bit stream over a physical medium. It deals with the mechanical and electrical specifications of the interface and transmission medium
APPLICATION LAYER
NETWORK LAYER
DATA LAYER
PHYSICAL LAYER
The physical layer is concerned with the connection of devices to the media. In a point-to-point configuration, two devices are connected through a dedicated link. In a multipoint configuration, a link is shared among several devices.
LINE CONFIGURATION
DATA RATE
TRANSMISSION MODE
REPRESENTATION OF BITS
OSI MODEL
ISO MODEL
NETWORK MODEL
TCP/IP MODEL
TCP STANDS FOR?
TELECOMMUNICATION CENTRAL PROTOCOL
TELECOMMUNICATION PROVIDER
TRANSMISSION CONTROL PROTOCOL
TELOMMUNICATION CONTROL PROVIDER
WHAT IS IP STANDS FOR?
INTERNATIONAL PROTOCOL
INTERCONNECTION PROTOCOL
INTERNET PROVIDER
INTERNET PROTOCOL
The purpose of TCP/IP model is to allow communication over large distances.
True
False
The purpose of TCP/IP model is to allow communication over large distances.
True
False
Model divides the data into packets at the sender’s end and the same packets have to be recombined at the receiver’s end to form the same data, and this thing happens to maintain the accuracy of the data
OSI MODEL
IOS MODEL
PACKETS
TCP/IP MODEL
NETWORK MODEL
NETWORK INTERFACES
IN TCP/IP MODEL IT ALLLOWS ACCESS TO NETWORK RESOURCES
TRANSPORT
APPLICATION
INTERNET
NETWORK INTERFACE
WHAT IS TRANSPORT IN TCP/IP MODEL?
TO ALLOW ACCESS TO NETWORK RESOURCES
TO MOVE PACKETS FROM SOURCE TO DESTINATION TO PROVIDE INTERNETWORKING.
TO PROVIDE RELIABLE PROCESS TO PROCESS MESSAGE DELIVERY AND ERROR DELIVERY.
RESPONSIBLE FOR THE TRANSMISSION BETWEEN TWO DEVICE ON THE SAME NETWORK.
WHAT IS INTERNET IN TCP/IP MODEL?
TO MOVE PACKETS FROM SOURCE TO DESTINATION TO PROVIDE INTERNETWORKING.
TO PROVIDE RELIABLE PROCESS TO PROCESS MESSAGE DELIVERY AND ERROR DELIVERY.
RESPONSIBLE FOR THE TRANSMISSION BETWEEN TWO DEVICE ON THE SAME NETWORK.
TO ALLOW ACCESS TO NETWORK RESOURCES
IN TCP/IP MODEL IT IS RESPONSIBLE FOR THE TRANSMISSION FOR BETWEEN TWO DEVICE ON THE SAME NETWORK
PHYSICAL
SWITCH
PHYSICAL TOPOLOGY
NETWORK INTERFACES
Builds on the network layer in order to provide data transport from a process on a source system machine to a process on a destination system
APPLICATION LAYER
TRANSPORT LAYER
INTERNET LAYER
NETWORK INTERFACE LAYER
Interacts with an application program, which is the highest level of OSI model. The application layer is the OSI layer, which is closest to the end-user
TRANSPORTATION LAYER
NETWORK LAYER
APPLICATION LAYER
PHYSICAL LAYER
Is this layer of the four-layer TCP/IP model. This layer is also called a network access layer. It helps you to defines details of how data should be sent using the network.
NETWORK LAYER
NETWORK INTERFACE LAYER
OSI MODEL
PHYSICAL LAYER
Is an internet protocol suite which breaks up the message into TCP Segments and reassembling them at the receiving side.
TCP
IP
HTTP
SMTP
An Internet Protocol address that is also known as an IP address is a numerical label. It is assigned to each device that is connected to a computer network which uses the IP for communication
HTTP
IP
SMTP
SNMP
Stands for Simple Network Management Protocol. It is a framework which is used for managing the devices on the internet by using the TCP/IP protocol.
DNS
HTTP
TELNET
SNMP
Is a foundation of the World Wide Web. It is used for transferring webpages and other such resources from the HTTP server or web server to the web client or the HTTP client
TCP
IP
HTTP
SMTP
Stands for Simple mail transfer protocol. This protocol supports the e-mail is known as a simple mail transfer protocol. This protocol helps you to send the data to another e-mail address.
SMTP
SNMP
IP
TCP
Stands for Domain Name System. An IP address that is used to identify the connection of a host to the internet uniquely. However, users prefer to use names instead of addresses for that DNS.
TCP
IP
FTP
DNS
stands for Terminal Network. It establishes the connection between the local and remote computer. It established connection in such a manner that you can simulate your local system at the remote system.
TELNET
FTP
DNS
SNMP
Tands for File Transfer Protocol. It is a mostly used standard protocol for transmitting the files from one machine to another.
FTP
TCP
IP
DNS
A network is a set of devices (often referred to as nodes) connected by communication links. A node can be a computer, printer, or any other device capable of sending and/or receiving data generated by other nodes on the network.
NETWORK
PROTOCOL
DISTRIBUTED PROCESSING
HARDWARE
a task is divided among multiple computers. Instead of one single large machine being responsible for all aspects of a process, separate computer (usually a personal computer or workstation) handle a subset.
CHUCKS
BITS
ADDRESS
DISTRIBUTED PROCESSING
The most important of these are performance, reliability, and security.
PEFORMACE
RELIABILITY
SECURITY
NETWORK CRITERIA
Can be measured in many ways, including transit time and response time. Transit time is the amount of time required for a message to travel from one device to another
PERFORMANCE
RELIABILITY
SECURITY
ACCURACY
Network reliability is measured by the frequency of failure, the time it takes a link to recover from a failure, and the network’s robustness in a catastrophe.
ACCURACY
SECURITY
RECOVERY
RELIABILITY
include protecting data from unauthorized access, protecting data from damage and development, and implementing policies and procedures for recovery from breaches and data losses.
FIREWALL
PACKETS
CHUCKS
SECURITY
provides a dedicated link between two devices. The entire capacity of the link is reserved for transmission between those two devices
MULTIPOINT
POINT TO POINT
MAINFRAME
ULTRAPOINT
T (also called multidrop) connection is one in which more than two specific devices share a single link.
POINT-TO-POINT
MULTIPOINT
MAINFRAME
ULTRAPOINT
refers to the way in which a network is laid out physically. Two or more devices connect to a link; two or more links form a topology
PHYSICAL TOPOLOGY
MESH TOPOLOGY
STAR TOPOLOGY
BUS TOPOLOGY
RING TOPOLOGY
Every device has a dedicated point-to-point link to every other device. The term dedicated means that the link carries traffic only between the two devices it connects
MESH TOPOLOGY
STAR TOPOLOGY
BUS TOPOLOGY
RING TOPOLOGY
, each device has a dedicated point-to-point link only to a central controller, usually called a hub
MESH TOPOLOGY
PHYSICAL TOPOLOGY
RING TOPOLOGY
STAR TOPOLOGY
PHYSICAL TOPOLOGY
The preceding examples all describe point-to-point connections, on the other hand, is multipoint. One long cable acts as a backbone to link all the devices in a network.
BUS TOPOLOGY
PHYSICAL TOPOLOGY
RING TOPOLOGY
MESH TOPOLOGY
each device has a dedicated point-to-point connected with only the two devices on either side of it
MESH TOPOLOGY
RING TOPOLOGY
BUS TOPOLOGY
STAR TOPOLOGY
HYBRID TYPOGOGY IS A network can be hybrid. For example, we can have a main star topology with each branch connecting several stations in a bus topology.
True
False
defines a five-layer network
INTERNET MODEL
LOCAL AREA NETWORK
OSI MODEL
TIKTOK
is usually privately owned and links the devices in a single office, building, or campus. Depending on the needs of an organization and the type of technology used,
LAN
WAN
INTERNET
PHYSICAL TOPOLOGY
Provides long-distance transmission of data, image, audio, and video information over large geographic areas that may comprise a country, a continent, or even the whole world
WAN
LAN
INTERNET
NETWORK MODEL
Is a network with a size between a LAN and a WAN. It normally covers the area inside a town or a city. It is designed for customers who need a high-speed connectivity, normally to the Internet, and have endpoints spread over a city or part of city
WAN
LAN
MAN
WAN
WIFI 5G
is a set of rules that govern data communications
PROTOCOL
STANDARD
NETWORK SECURITY
OSI MODEL
IOS MODEL
WHAT ARE THE 3 KEY ELEMENTS OF THE PROTOCOL?
SYNTAX
SEMATICS
APPLICATION
NETWORK
PRESENTATION
PHYSICAL
TIMING
guidelines to manufacturers, vendors, government agencies, and other sevice providers to ensure the kind of interconnectivity necessary in today’s marketplace and international communications
OSI MODEL
IOS MODEL
NETWORK MODEL
STANDARDS
Standards are often established originally by manufacturers who seek to define the functionality of a new product or technology.
DE TRU
DE JAVU
DE DE
DE FACTO
Those standards that have been legislated by an officially recognized body are
DE FACTO
DE DE
DE UX ZERO
DE JURE
(ITU-T) STANDS FOR?
International Telecommunication Union – Telecommunication Standards Sector
International Telecommunication Union – Telecommunicational Standards Sector
International Telecommunication Union – Telecommunication Standardization Sector
International Telecommunication Unified – Telecommunication Standards Sector
Internet Telecommunication Union – Telecommunication Standards Sector
(ANSI) stands for?
American National Standardization Institute
American National Standards Institute
American Nationalization Standards Institute
American National Standards Institutions
(IEEE) stands for?
Institute of Electrical and Electronics Engineers
Institute of Electrical and Electronical Engineers
Institutional of Electrical and Electronics Engineers
(EIA) stands for?
Electronic Industries Association
Electronic Industrial Association
Electronical Industries Association
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