How Would You Build A Ghost Recon PvP Only Game?
For starters, would you want a Ghost Recon PvP Only Game?
Yes
Yes - Only if the intention is to optimize PvP and future PvE only titles
No - PvP and PvE should be in the same game
No - Ghost Recon should be PvE + Co-op only
What view would you prefer when playing PvP?
3rd Person w/ 360 view
3rd Person w/ forward field of view only
3rd Person w/ forward field of view + left/right head turn camera view
1st Person
1st Person + left/right head turn camera view
Which PvP playstyle for Ghost Recon do you prefer?
Run and Gun casual
Slow Paced / High Risk
A variety of game modes or servers that would allow for both Run and Gun and Slow Paced
Rank your preference in the PvP's overall authenticity. 10 stars being full on milsim like ARMA
Would you want an option to set up custom private or public matches (ex: kill count limit, respawn limits, make the match object based or deathmatch, or build a playlist, etc.)?
Yes
No
Would you like the option to choose time of day for PvP matches?
Yes
No - All PvP matches should take place in daylight only
No - The PvP map should cycle through day and night hours only
No -The time of day for matches should be at random
Would you like to customize the weather settings in PvP?
Yes
No - Weather should always be clear only
No - Weather should be random or dynamic only
What PvP mode do you prefer?
Deathmatch
Objective Based
Objective Based w/ an underlying story or theme
Mixed or Depends on mood
What is your preference on respawn?
No Respawn
Respawn at starting point
Respawn on teammates
Depends on game mode or mood
What method of health regen do you prefer in a Ghost Recon PvP?
Teammate revive when critically injured
Self aid by limited syringes
Small health regen over a period of time
Large health regen when avoiding combat
No aid or regeneration
How much damage should you and your opponent be able to take? (Keeping the tradition of headshots being one shot kills)
10 to 15 shots
5 to 10 shots
3 to 5 shots
3 shots or less
Would you like to have operable vehicles in PvP provided there's a big enough map?
No
Yes - general purpose vehicles only
Yes - assault vehicles only
Yes - a mix of general purpose and assault vehicles
Do you like having classes in PvP?
No
Yes
What type of class abilities do you prefer?
Passive abilities
Special weapons/equipment
Activate performance enhancement abilities
Do you want skill trees in PvP?
No
Yes - Starting off with basic skills/equipment and progressing to more advanced skills/equipment linearly
Yes - Accruing skill points to spend on desired skills/equipment and unlocking access to more advanced options when leveling up
When do you prefer to have your PvP loadout of weapons and consumables set?
Pre-match only
Pre-match or when dead only
Any time throughout the match
How do you prefer to replenish ammo and consumables in PvP?
From dead players only
From resupply points on the map only
From either dead players or resupply points
Restock on ammo only from dead players only and consumables from resupply points only
Restock on ammo only. Consumables are only restocked after respawn or at the start of the next round
Should NPC bots be in a PvP?
No
Yes - as an adjustable number of either teammates or enemies
Yes - as civilian NPCs caught in the cross fire (possibly serving as point deductions if killed)
Yes - only as objectives such as hostage rescue or assassination targets
Yes - depends on the game mode/setting
Which type of version of the following Search & Rescue modes most appeal to you?
Team 1's objective is to search and rescue, taking the hostages to an extraction landing zone / Team 2's objective is to hold NPC hostages for the entire duration of the round with the ability to order each NPC to follow a member of Team 2. If a team kills too many hostages by mistake results in a loss of a round.
NPCs are randomly positioned near the center of the map. The opposing teams need to get a majority of hostages back to their start point (bases)
A few players are randomly selected from Team 1 to be Team 2's POWs. When rescued by Team 1, the POWs can fire pistols only and must make their way back to Team 1's base without being killed
All of these options are equally appealing
None of these options are appealing
What is your preferred method for a demolition match?
Team 1 has the bomb(s) to plant in the map. Team 2 must prevent the bomb(s) from being planted or setting off, but cannot pick up the bomb. If the bomb(s) is outside of Team 1's base and not being carried by a member of Team 1, it will respawn in Team 1's base if left out in the open for too long.
The bomb is placed in the center of the map. Each team has their dedicated targets to plant the bomb. The opponents fight over possession of the bomb and either protect the bomb or diffuse it if successfully planted.
Multiple bombs are positioned throughout the map and are already armed and counting down when the match starts. Team 1 must find the bombs and disarm them before the match is over. Team 2 spawn at the bombs' locations and must stop team 1 from finding and disarming them.
All of these options are equally appealing
None of these options are appealing
What is your preferred method for breaching in PvP?
High explosives only
Explosives, gun fire, or door kick
Depends on the material (concrete walls vs wooden doors)
Would you like a "dodgeball" mode in PvP? (When an opponent is killed a dead teammate can respawn into the match)
Yes
No
Would you like an evasion mode in PvP? (A small team of members have a slight head start of a larger opposing team. The smaller team must make it to an extraction area before the larger team kills all of the members)
Yes
No
Does the following 100 player PvP mode interest you? Two teams of 5 members each are positioned at opposite ends of a province sized map. Team 1 must reach Team 2's start point and Team 2 must reach Team 1's start point. If they cross paths, they can attack one another, however, between Team 1 and Team 2's starting points are 3 zones. Each zone contains 30 players who can move freely throughout their zone, but cannot cross over into other zones. They're job is to stop both Team 1 and Team 2 from reaching their destinations. The number of surviving members to make it to the opposite end equal points for their team.
Interested
Not interested
Does the following 100 player PvP mode interest you? Like the scenario before, the mode requires a province sized map. This time however, Team 1 and Team 2 combine into a team of 10 players at one starting point. The team must successfully escort a VIP through the 3 zones, each filled with 30 players who's primary target is now the VIP. The opposite end of the province is the end zone. If the VIP reaches the end zone, the escort team wins. (Possible option: The VIP has adaptive camo that activates when the VIP crouches and doesn't move. Can be seen in thermal goggles or scope)
Interested - if the VIP is a player only
Interested - if the VIP is a NPC only
Interested - VIP designation doesn't matter
Not interested
Do you like using a drone to spot and or attack opponents in PvP?
Yes - for spotting only
Yes - for attacking only
Yes - for spotting and attacking
No
Do you like using intel grenades or pulse devices to temporarily see opponents through walls?
Yes
No
Would you like the PvP only game have a ranked clan system? (Clan leaders are officers that can add or boot members, plan & schedule matches against other clans, create a clan patch that only the clan members can wear, etc)
Yes
No
Do you prefer to see other player's K/D ratios?
Yes
No
Do you prefer the player's rank and or level is displayed?
Yes - on score board, profile, and displayed on their ID in HUD
Yes - on scoreboard and profile only
Yes - on scoreboard only
Yes- on profile only
Yes on HUD display only
No
Would you like to see servers host generated or official tournaments or special events?
Yes
No
Would you like to earn achievement medals in PvP that can be viewed by yourself others in your profile? (Medals for most headshots, longest distance, accuracy, etc.)
Yes
No
Do you want a team and or player award system that gives prizes like cosmetics or weapons?
Yes - with earned achievement medal
Yes - for winning a tournament
Yes - for earning medals and winning tournaments or special events
No
Would you like to be able to join in on matches currently in progress?
Yes
No
Should you have the option to rejoin matches you were in if disconnected?
Yes
No
What is your preferred character movement speed in PvP?
Fast and smooth
Immersive - dependent on gear weight and choice of cosmetics
Not too fast, but smooth in climbing, diving to prone, and other movements
Which type of gun recoil do you prefer in PvP?
Close to or real world accurate
Arcade-y
Somewhere between real world and arcade-y
Should the map have interactive points such as blowing up bridges or archways that impacts gameplay?
Yes
No
Are you open to a Battle Royale in a Ghost Recon PvP?
No
Yes
Yes but under the condition that it is leans more milsim as an alternative to already saturated pool of casual/arcade-y Battle Royales in the market
What feature(s) did you like the LEAST in Ghost Recon Frontline's trailer?
First Person view only
The pace and style of the gun play
Classes
Drop-in class abilities (portable watch towers, defensive walls, and turrets)
Open World setting
Variety of social environments (circus/resort/cabins)
Intel Grenades
Players appear to take a lot of damage
Teammate revives
Players operating vehicles
Extraction setting being very similar to The Division's Dark Zone extractions
Having the choice of air or sea extractions
The close proximity of objectives in the map
The same Breakpoint character cosmetics
The Intel Extraction game mode/concept
3 man teams
What feature(s) did you like the MOST in Ghost Recon Frontline's trailer?
First Person view only
The pace and style of the gun play
Classes
Drop-in class abilities (portable watch towers, defensive walls, and turrets)
Open World setting
Variety of social environments (circus/resort/cabins)
Intel Grenades
Players appear to take a lot of damage
Teammate revives
Players operating vehicles
Extraction setting being very similar to The Division's Dark Zone extractions
Having the choice of air or sea extractions
The close proximity of objectives in the map
The same Breakpoint character cosmetics
The Intel Extraction game mode/concept
3 man teams
Now that Ubisoft has decided to delay Ghost Recon Frontline after all of the negative feedback, do you think Ubisoft will pay more attention to the core fan base going forward?
Yes
No
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