Survey about gamification in learning - take the survey
What is your age?
Under 18
18-24
25-34
35-44
45-54
55-64
65 or older
Prefer not to say
What is your gender?
Male
Female
Other
Prefer not to say
What is your level of education?
Highschool or bellow
College
Master degree
Doctoral degree
Prefer not to say
How familiar are you with the concept of gamification in learning?
I am not familiar at all with the concept of gamification in learning. This is the first time I've encountered the term, and I have no knowledge of its applications or implications for education.
I am not very familiar with the concept of gamification in learning. I've heard the term before, but I don't have a clear understanding of what it entails or how it differs from traditional teaching methods.
I am somewhat familiar with the concept of gamification in learning. I've heard about it and may have encountered gamified elements in educational apps or online courses, but I'm not entirely sure how it works or its potential benefits.
I am quite familiar with the concept of gamification in learning. While I may not have extensive experience with gamified learning environments, I have a good understanding of the basic principles and mechanics involved.
I am very familiar with the concept of gamification in learning. I have actively engaged with gamified learning experiences and understand how game elements can be used to enhance motivation, engagement, and learning outcomes.
In your opinion, how effective is gamification in enhancing the learning experience?
Gamification is not effective at all in enhancing the learning experience. I've found that gamified activities often lack depth and fail to capture the complexity of real-world learning. Traditional teaching methods are more effective in fostering critical thinking and problem-solving skills.
Gamification is not very effective in enhancing the learning experience. In my experience, it tends to oversimplify complex concepts and may prioritize entertainment over meaningful learning. I believe there are more effective ways to engage students and promote deep understanding.
Gamification is somewhat effective in enhancing the learning experience. While it can be fun and engaging, I've noticed that its effectiveness depends on the quality of implementation and the alignment with learning objectives. In some cases, gamification may be more of a distraction than a helpful learning tool.
Gamification is quite effective in enhancing the learning experience. While it may not work for every learner or in every context, I've found that incorporating game elements like points, badges, and challenges can significantly increase engagement and encourage deeper exploration of topics.
Gamification is extremely effective in enhancing the learning experience. The interactive and engaging nature of gamified activities makes learning more enjoyable and motivating, leading to better retention of information and improved learning outcomes.
Which aspects of gamification do you find most beneficial in a learning environment?
Points and rewards system
Leaderboards and competition
Storytelling and narratives
Avatars and customization options
Do you believe that gamification can improve learner engagement and motivation?
Yes
No
Unsure
Have you observed any negative effects of gamification in learning? If yes, please provide examples.
How likely are you to recommend gamified learning experiences to others?
I would not recommend gamified learning experiences to others. In my experience, they have been more distracting than helpful, and I believe traditional teaching methods are more effective for promoting deep learning and critical thinking.
I am somewhat unlikely to recommend gamified learning experiences to others. While I appreciate the effort to make learning more engaging, I'm not convinced that gamification always leads to better outcomes, and I have reservations about its effectiveness.
I am neutral about recommending gamified learning experiences to others. I see both potential benefits and limitations to this approach, and I think it depends on the specific context and goals of the learning environment.
I am somewhat likely to recommend gamified learning experiences to others. While I found them enjoyable and motivating, I recognize that they may not be suitable for everyone and that individual preferences vary.
I would highly recommend gamified learning experiences to others. They have greatly enhanced my engagement and motivation, and I believe they can benefit learners of all ages and backgrounds.
Are there any specific subjects or topics where you believe gamification would be particularly effective?
Would you prefer gamified learning experiences to be integrated into traditional classroom settings or delivered through online platforms? (Survey code: https://www.surveycircle.com/3HZ8-T51F-XD8J-6GL9/)
Traditional classroom settings
Online platforms
Both equally
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