TFJ mods

A vibrant gaming scene featuring advanced military vehicles and immersive terrains, highlighting mods for gameplay enhancement in a visually engaging style.

TFJ Mods Knowledge Quiz

Test your knowledge of TFJ mods with our engaging quiz! Discover how well you understand the features and functionalities of various modifications that enhance gameplay.

Whether you're a seasoned player or new to the scene, this quiz will challenge your knowledge and provide insights into:

  • Walkable moving objects
  • Improved animations and immersive systems
  • Unique role-play items and logistics management
19 Questions5 MinutesCreated by BuildingFox57
WMO - Walkable Moving objects (Allows you to stand on moving vehicles and move around)
Yes
No
Real Engine (A ton of bug fixes, including making AI react to camo)
Yes
No
Weapon Eventhandler (Adds better animations for weapons and bolt-action making it more smoother on reloading think PUBG)
Yes
No
TAW View Distance (A more in-depth view-distance mod allowing players to tweak their settings more for more performance)
Yes
No
Ace 3 Extension placeables (Allows players to carry placeable objects in their backpack and be able to build in-game)
Yes
No
JustBuild (Adds a extension onto entrenching tool, allowing players to 'build' placeable objects such as sandbags etc with no materials)
Yes
No
HAFM Navy [Submarines, Core, Navy] (Introduces many submarines and warships; goes well with WMO allowing you to walk on it giving us option to have sea-based warfare)
Yes
No
Immersion Cigs / Crayons (Very small files, 1mb to add a lil customization.)
Yes
No
Improved Melee System (Allows bayonet usage, along with knives has custom animations for many melee weapons, works pretty well, imagine RPing interrogating or having people run at you with melee weapons.)
Yes
No
AceX (This is purely for serverside to improve headlessclient making server run more smoothly.)
Yes
No.
Head Gore mod (Settings adjustable, if you hit someone in the head with a 50cal their head 'explodes' - can make for a more immersive experience.)
Yes
No
PLP Containers (Many containers/factory-related assets mostly for logistics use and/or a more immersive factory-feel if we're raiding a factory.)
Yes
No
Project OPFOR (Only 1,7gb but introduces many assets and many different customizations for the zeus & players)
Yes
No
Rotary Floatery (Allows certain helicopters/planes to land on the water and float, such as the cargo chinook; allowing it to pick up speedboats etc.)
Yes
No
Freestyles Crash Landing (When a helicopter/plane has taken critical damage the AI will stop shooting and allow you to crash land instead of immediately blowing up, you won't take dmg until you hit the ground)
Yes
No
Uiriki's Mission Items ( Adds the following to allow for a immersive/roleplay experience: "VX Nerver Agent Container - Static Object Briefcase open (Money) - Inventory Item Brick of Cocaine - Inventory Item Bale of Marijuana - Inventory Item Money - Inventory Item Lots more inventory items Bomb Vest - Wearable (No scripts or explosive function just looks. You can use your own scripts)
Yes
No
VoP Items (Similar to above, but even more role-play like items, check out the mod on steam workshop to see the full-list.)
Yes
No
Unsung [Vietnam] (Since it's only one mod but rather large; should we keep it within the normal modpack or create a second; it makes it easier for me and no need to swap between modifications.)
Put it into one modpack
Make two.
Missing Units - Complete Package (A very small mod only 3.9mb, but introduces a lot of new assets by reusing current vanilla textures.)
Yes
No
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